Updated on January 7, 2009 to reflect changes in F-Script 2.0 alpha 7.
The new version of F-Script provides syntax for dynamically creating Cocoa classes. This is great for quickly experimenting, prototyping and using Cocoa interactively. You can type a class definition in the F-script console, hit return and immediately start playing with your new class. [...]
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Updated on January 7, 2009 to reflect changes in F-Script 2.0 alpha 7.
Work is progressing well on the next alpha of F-Script 2.0. The biggest new feature in alpha 3 will be a nice syntax for creating classes on the fly. Here is an example where we define a Circle class. A circle can be [...]
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As a follow-up to the Mac Developer Roundtable Episode 007, Colin Wheeler explains on Cocoa Samurai how he uses F-Script:
I'm a huge fan of creating experimental projects and playing around with API's and that's one reason I'm a fan of F-Script because then I don't have 30 small projects cluttering up my desktop or a [...]
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